So I’m one. Thank you everyone who has taken the time to read my posts over the past year. To celebrate my one year anniversary I have decided to go right back to where it all began and the epic title which inspired this entire blog. I got the band back together and tried to relive my youth with the latest title in the WWE game series. The death of THQ (so many acronyms) means that Smackdown vs. Raw is no more. 2K games have taken up the mantle of producing the best multiplayer series in existence and the latest version of this is WWE 2K (get it?) 14.
On first impressions very little seems to have changed since the last time we played. The number of match types, many of the top superstars, the presentation style, the camera angles and the rotating soundtrack of wrestlers themes seems to have outlived THQ. Dropping straight into a fatal four way match we were very quickly up to speed, dishing out punishment as if there had never been a break. There had been a break however and within a minute it was over. A two punch combo then the 1 2 3. This was our very abrupt introduction to the new kick-out mechanic. Abandoning the button mashing of the past, the new system utilises a timing meter requiring players to show more skill to break free. So with an embarrassing lack of intuition and an appalling lack of timing, the match was done with one player running around the room declaring themselves the greatest of all time.
After this initial difficulty the benefits of the new game play mechanisms quickly became clear. The standard singles match is now a much more tense affair as you face real on-screen feedback to your performance and a sense of pressure for pin escapes that was lost in the random button mash. In fact the most successful matches are the ones that use variations on this scheme sure as the steel cage events which crank up the tension as players crawl to freedom. Where the game falls down is when other, easier to achieve forms of victory are introduced. The Royal Rumble has been totally revamped as eliminations are now also meter based. Unfortunately this mechanic is now really easy to exploit into a never ending change of eliminations. The side effect of this was for one player to produce the most dominant performance of all time eliminating 27 of 29 potential rivals to win at a canter while the rest of us sat bored watching the carnage.
Even the main event and the greatest multiplayer extravaganza known to man is not immune to the tinkering. The Money in the Bank Ladder match, the entire reason why my blog exists has been made easier. This doesn’t mean that it has been entirely ruined and some changes such as the improved collision detection mean that ladders and characters don’t just constantly collapse like Bambi on ice. It makes the climb significantly simpler as opponents actually need to interact with the ladder. The disappointment is with what awaits you at the top. Gone is the titanic struggle to find the sweet spot and release the prize. A few minor tweaks and it was down with the match only just clearing the 10 minute barrier. If it hadn’t been for a bit of deja vu and the 400 pound Mark Henry defying physics to be the man stood on top of the ladder I would have been distraught at the neutering of one of the greatest multiplayer experiences in existence.
Much has changed in the intervening years since we were engaged in epic battles for wrestling supremacy. It is hard to argue against the changes being a resounding success. Game play is tighter and less irritating while collision detection and hit boxes actually make sense now. Appearance wise it’s not the great leap forward you might hope considering the time that passed between the releases but the overall product looks more polished. Most importantly the game now feels more like the choreographed displays you might see on TV. The action is much more understandable, you get a real sense of momentum in each match. The result is a game which is more significantly fun but at the same time, less funny and couldn’t properly recreate the epic battles of our past. For all this change however, some things stay the same, and standing tall 20 feet above the ring in both past and present was the behemoth Mark Henry. This beast of a man is truly the greatest wrestler of his age and no amount of tinkering with the format will ever change this.