Mental illness in video games is generally presented with very stereotypical depictions of the afflicted. They are invariably criminally insane, violent and in the vast majority of cases used to ramp up levels of fear and horror to scare players. They are villainous in the vast majority of cases and when a protagonist is the one affected it is more often than not, an Opportunity to cast doubt on their motivations and actions. So wouldn’t it be nice if there was a game with an insane protagonist, one where mental illness could be portrayed in a more sympathetic light? You might not realise it but this game series already exists. It’s called Professor Layton.
Professor Layton?! I hear you gasp. Perhaps you doubt my mental functioning. However when you put on your deducing hat and examine it closer you realise it makes perfect sense. The series, beginning with the tale of the Curious Village, tells the story of a Sherlock Holmes style investigator and the mysteries he is tasked with solving. Layton is a world renowned puzzle enthusiast and accompanied by Luke, his young ward attempts to school him in the art of puzzle solving. Realising that the safest place for a young lad is anywhere a criminal is on the loose he does this whilst simultaneously solving the crime. As a side plot to this Layton is also responsible for Luke’s upbringing (and safety) so he spends much of his time not actually focusing on the task at hand but instead teaches Luke gentlemanly conduct. All of this is generally accompanied by a female guest whose safety he is also responsible for so should also be dragged along to every crime scene in town.
Layton’s strange judgement is nothing to the weird and wonderful people he encounters. Players traverse the town of St Mystere using the touch screen on the DS to move to highlighted spaces. Upon arrival in the building/area you clicked on the screen displays NPCs who can be interacted with. Some will provide dialogue to embellish the story while others have the puzzles that make up the bulk of the game play. These generally take the form of apparently simple logic or deductive puzzles that might have a sneaky trick or two hidden for the unwary. To help you with the trickier tasks the game world also has hidden hint coins in the background that can be used to unlock clues to make everything a little easier.
Once you start completing the puzzles you’ll realise everything is sort of strange. Everyone in this world is obsessed with puzzles to an insane degree. Characters will come up with the most spurious reasons to challenge Layton’s deductive prowess regardless of what is happening in the world around them. Whilst you are in hot pursuit of a criminal, characters will realise this is the perfect moment to stop you and ask you to solve a pursuit themed puzzle they thought up. Why can’t I continue my search first? I have no idea. To be honest the other characters barely seem to care. At times this is actually quite jarring and sits uncomfortably with the pacing of the story but although it is an inelegant solution I’m not surprised as there’s not much more you could do to unevenly weld together game mechanics with an extremely focused plot.
Despite this uncomfortable marriage of a frankly surreal plot with shoe-horned in puzzles what we are left with is a slightly off-kilter but absolutely charming delight. The story of the Curious Village, whilst ludicrous, is excellent and well presented in gorgeous, animated cut-scenes. The puzzles are conceptually bonkers but even with no plot to connect them would sit well as an excellent collection of puzzles. This game shows the charming side of mental illness, with possibly the weirdest cast of characters you will ever encounter, chief of all being reluctant best puzzle solver in the world Professor Layton himself. He’s crazy to the point where it feels like he’d trade his two young charges if it could get him some more puzzles to solve. However, the insanity is infectious and after completing this game you won’t realise that there is anything wrong with his behaviour.