Two things to address first: Despite the review that may follow I don’t actually hate either of these two games, I am merely quite indifferent. Secondly, super exciting Christmas treat, I will be covering two games to complete my three part series on how important graphics are to the quality of the gaming experience. With the score two-nil to powerful graphics and my decision to conveniently cover two games this week I’m pretty certain that most of you will have figured out that things aren’t looking good for either of these titles. Don’t let that put you off though or you’ll never know why.
As usual I’ll begin with the positives and keeping with my theme these games look absolutely stunning. They are comfortably the match of Bioshock or Uncharted. Of special note are the superb character animations that seem truly revolutionary in the level of detail and realism that they replicate. LA Noire in particular really demonstrates the quality of motion-capture with the characters being amongst the best representations of the actors portraying them that I have seen in gaming. Both titles utilise this to the max and the cutscenes show emotions and depth in a fashion that the more action orientated games don’t quite live up to. At times it feels like watching computer generated drama (emphasis on watching).
The decent writing permeates well into the setting and as with the action movie world of Uncharted and Bioshock’s Columbia, Heavy Rain and LA Noire create worlds which should be filled with possibilities. Both take a similar approach going for a grimy, gritty detective ‘noir’ feel and pull it off with a sense of style. They might not be trying for fun and vibrant but the result is every bit as atmospheric as the more action orientated titles. The other thing to note is just how well they make the mundane everyday life aspects of the world (especially Heavy Rain) work. It doesn’t have to be floating cities or tropical forests to make you marvel and many of Heavy Rain’s most intense scenes are set in ordinary suburban houses. Although the setting of 50s LA is slightly more fantastical to a modern audience it’s in the dank motels and the back alley bars that the game really gets its hooks into you.
Sadly, where these games fail to match either of the previous games that I looked at is definitely in the game play section. Missions in both boil down to simple point and click affairs navigating a scene and finding something to interact with. Upon successful interaction the scene progresses often through the use of quick time events or matching motions on the controller. The problem with this is it is boring. Extremely boring. LA Noire at least has a bit of variety as you are required to travel between missions and coasting around 50s Los Angeles is a bit of a laugh but in Heavy Rain all of the scene transitions happen off screen forcing you to stick rigidly to the plot. It is really hard to describe just how dull it is possible to make a car chase, a series of Saw style challenges or any number of horror/thriller staples but Heavy Rain manages it over and over again. The screenshot below is a prime example it should feel like a badass confrontation but even the characters seem bored by what is going on.
It isn’t the fault of the plots of either games, which I actually find quite interesting (if falling slightly short of the lofty goals set out by the designers) but it is so hard to feel any sense of peril or connection with the characters whilst your interactions are so limited. Both games feel like they are so desperate to progress you through the story that your actual impact on anything relating to the game is negligible. You aren’t allowed to mess up the scripted story and any attempts to go slightly off menu lead to near instant failures. Even a slight choose your own adventure element to Heavy Rain doesn’t make the game feel any more engaging and simply leads to a sense of seeing someone else’s interactive story unfold in the most boring fashion possible.
So how do I conclude? Well, firstly a positive development for myself, I don’t appear to be completely shallow. Graphics definitely help immersion and gameplay with more clarity only being a positive thing but they can’t be used by developers to hide behind a flawed premise. It doesn’t matter how many months you spend working on making the tiny little details look perfect if the central core concept is a dud or just doesn’t work properly. Who cares how wonderfully LA Noire captured the feel of 1950s LA and the ‘film noir’ genre when it isn’t that interesting to explore? Why would you care about the hunt for the ‘Origami Killer’ when the story will progress to its conclusion regardless of your input or actions? As ever we should embrace this new generation of consoles with a sense of caution and just remember not to get swept away by pretty graphics (Ryse or Killzone) but look for the stories and mechanics that will make the game memorable for the right reasons.